This mammoth flea is size of a horse. Its legs dangle awkwardly from its great, swollen body armored entirely in disfigured plates.
Mammoth Flea CR 2
XP 600
N Large vermin
Init +3; Senses darkvision 60 ft.; Perception +0
AC 13, touch 13, flat-footed 9 (+3 Dex, +1 dodge, â1 size)
hp 22 (4d8+4)
Fort +5, Ref +4, Will +1
Defensive Abilities DR 5/slashing; Immune disease, mind-affecting effects
Speed 30 ft.
Melee bite +4 (1d8+3 plus blood drain and disease)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain (1d2 Con), disease
Str 13, Dex 17, Con 13, Int â, Wis 11, Cha 6
Base Atk +3; CMB +6; CMD 19
Skills Acrobatics +0 (+20 when jumping); Racial Modifiers +20 Acrobatics when jumping
Feats Dodge B
SQ uncanny leap (see giant flea)
Biteâinjury; save Fort DC 13; onset 1d3 days; frequency 1 day; effect 1 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Environment temperate forests, hills, mountains, or plains
Organization solitary, pair, or cluster (3â8)
Treasure none
Mammoth fleas are fierce predators. They require vast amounts of blood to survive, though once full, they can survive for months before needing to feed again. For this reason, they seek larger prey like cows and horses, and plague agrarian communities that raise herd animals. A mammoth flea’s bite is excruciatingly painful, and leaves behind a raised, ring-shaped scar.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.